1.
There's more to goals than just "kill N creatures". Make sure you experiment with the different kinds of goals. Extermination missions can get really boring, especially if there's no challenge, or if it's too challenging. No way to defeat that big boss other than getting all upgrades for the captain? Then your mission will be left aside until the player gets the upgrades, by the time he'll probably have forgotten it.
2.
If you want to make your mission hard, make it short. That way, the player can try a few times before getting bored. It's highly frustrating to play a mission for 20, 30 minutes, and then be killed by an overpowerful NPC.
3.
A longer mission can be hard, as long as the player can figure out a solution after playing and failing. Just making the enemies epic, with high attack and health points is pointless, unless you also give the player the tools to finish it, and ways to find out how to do it.
4.
Remember that gameplay objects can be disguised - in other words, replaced by buildings or vehicles. This allows you to disguise a gate as a UFO, and have a parked spaceship, for instance. Also, remember you can set any object to appear/disappear only in certain acts, allowing for story development as the adventure progresses.
5.
You may want to use the first act for a "talk to" goal. That way you can have a character explain what the mission is about. You can also give tips by the speech boxes on the behavior panels. This allows for some cool detective work, where the player clicks on an object on the groun and gets some info, without having to sacrifice a goal for that. It's very rewarding for the player when he can put together the pieces of a mystery.
6.
Finally, remember to tag your adventure creations GAprop! That way they won't show up in the stages of the core game. It's really annoying to meet alien species called "The Mayor Bob Empire", and even worse to find cities made of wall parts and giant keys. Also remember that you can change the name of the creation in the adventure editor, without really affecting the creation outside the adventure. That way you could get one of your alien species and rename it to "Mayor Bob", for instance.
Well, that's it for now, folks! More to come soon!
There's more to goals than just "kill N creatures". Make sure you experiment with the different kinds of goals. Extermination missions can get really boring, especially if there's no challenge, or if it's too challenging. No way to defeat that big boss other than getting all upgrades for the captain? Then your mission will be left aside until the player gets the upgrades, by the time he'll probably have forgotten it.
2.
If you want to make your mission hard, make it short. That way, the player can try a few times before getting bored. It's highly frustrating to play a mission for 20, 30 minutes, and then be killed by an overpowerful NPC.
3.
A longer mission can be hard, as long as the player can figure out a solution after playing and failing. Just making the enemies epic, with high attack and health points is pointless, unless you also give the player the tools to finish it, and ways to find out how to do it.
4.
Remember that gameplay objects can be disguised - in other words, replaced by buildings or vehicles. This allows you to disguise a gate as a UFO, and have a parked spaceship, for instance. Also, remember you can set any object to appear/disappear only in certain acts, allowing for story development as the adventure progresses.
5.
You may want to use the first act for a "talk to" goal. That way you can have a character explain what the mission is about. You can also give tips by the speech boxes on the behavior panels. This allows for some cool detective work, where the player clicks on an object on the groun and gets some info, without having to sacrifice a goal for that. It's very rewarding for the player when he can put together the pieces of a mystery.
6.
Finally, remember to tag your adventure creations GAprop! That way they won't show up in the stages of the core game. It's really annoying to meet alien species called "The Mayor Bob Empire", and even worse to find cities made of wall parts and giant keys. Also remember that you can change the name of the creation in the adventure editor, without really affecting the creation outside the adventure. That way you could get one of your alien species and rename it to "Mayor Bob", for instance.
Well, that's it for now, folks! More to come soon!
5 comments:
tip 7: no clark and stanley!!!!
Hey, these tips are awesome. I stumbled upon this blog when I saw your tagline and it's amazing. Thanks for making it and sharing your expertise in Spore with everyone =D
It is tedious to hear a song like the Sporepedia ... Could put this topic to run a circle that surrounds the music icon could invent new songs!
I agree no clark and stanley!
Oh, I so like to create adventures!
Thank you very much!
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