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Monday, December 14, 2009

CreatorTip: How to disguise gameplay objects as creatures

Many people keep asking about how to do this, after I created an adventure that feature "statues". These were actually Blue Gates disguised as creatures. You can disguise almost any object as a creature if you follow a few simple steps.

  1. Add a gate (or another disguisable object) to your gameplay objects page.
  2. Click on the option to disguise it.
  3. When the editor opens up the Sporepedia, instead of selecting a building or vehicle and clicking OK, choose a creation and click the edit option (one of the bottom right buttons on the Sporepedia).
  4. Inside the edit mode of the building or vehicle, click the Sporepedia button on the bottom left of the screen.
  5. Use the Sporepedia filters to find the creature you want, choose it and again click the edit option.
  6. Inside the edit mode of the creature, just click OK (the green "V" option).



Victor said...

Great tutorial as always!
keep up the good work!
and please don't stop posting

Paul said...

Great tip! Will use!
And BTW, your website has made me soooo much better at Spore. Thanks for your help!


BeeJay said...

Brilliant idea!!!
Thanks bro, love the blog.

Just a quick question; is there any known way to make a creature look entirely like stone?

All the best, BeeJay

rts_forever said...

I really like the idea (and have used it myself), but there's something I just wanted to let you know . . . . DON'T disguise keys as creatures. I annihilated an adventure accidentally with that (full story on sporum at http://forum.spore.com/jforum/posts/list/48216.page#1681693). I deleted the adventure now, but trust me, it can ruin an adventure completely.

Koren said...

hey thanx for using my idea! ;)

Leem said...

Awesome! I used your tip in my adventure "The Battle for Sarular". It's set up like a museum still life exhibit. My user-name is liamdawsoria, please check it out.

willmurdick said...

I always wondered...