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Saturday, August 28, 2010

Creator Tip: Tricking Miss Complexity

Many creators out there are always angry that Miss Complexity won't allow for decent vehicles or spaceships. The spaceship editor already allows more, but that still isn't enough. Despite that, since patch 5 there is a trick: asymmetry.

Once you have your core game all patched up, all you have to do to is hold down "a" and select a base part. This will remove the base part's double as well as all those from the detail parts attached to it.

Warning: This will make all new parts attached to it asymmetric.

When you start hitting it high on the complexity meter, just do that and you should get it down a few notches, ready to add more to your vehicle or spaceship.

If you still need to add a symmetric part, you can still use a flat, square block and move that into the already asymmetric base part, but don't forget to hold down "a" first to get even more out of Miss Complexity.

Friday, August 27, 2010

How to draw in Spore: Moogle

So for this tutorial, I’ve selected a simple line art – a moogle from Final Fantasy. I know it’s cute, but you creepy creators don’t have to share it :P It may look daunting at first, but hopefully I can help you out with that. The easiest way to figure out how to make it, in my opinion, is to look at in the editor and take it apart. But here’s a hopefully detailed and easy to follow tutorial. To the right is the moogle we will be making. This is also posted in my All About Buildings thread too.

Step One:

The first thing you should do is place a block, or whatever you’re making your picture on (I’m going to refer to it as the backdrop), in the center. Turn it to face the screen, raise it up using Ctrl, and make it as big as you see fit. You should probably make it as big as you can so you don’t have to squish everything together or fix it later. The next thing is to make your border. I usually just do a simple rectangle-ish one with a little color. You can go as extravagant or as simple as you want, but you have to take complexity in mind. I make the border first so I don’t have to worry about adding one later.

Step Two:

Now we will start making the image. When I make line art, it is almost entirely made of the Epee part. Since the moogle’s pom pom thing is at the top, start with that. Grab a Candominium base part, turn it with a connector (you won’t need to if you have DVDMaster’s mod), and put it near the top and a little to the right of the center. Make the rim black and the inside red. Then take an Epee, turn it so it’s smooth against the backdrop and sink it into the Candominium. Next take another Epee, make it bigger with the mouse wheel and extend it a bit. As you can see in the diagram, I circled it in red, the base part of the Epee is outlined in white. You’ll have to turn it a bit using the axis, and sink it into the backdrop using Shift. I turned the screen a bit so you can get a view. This is how I actually make the pictures, they stick out a bit :( The first image is looking at it from the front making sure that the placement is right. The second is from the side.

Step Three:

Now do the outline of the face. At first it might look not so great, so don’t get discouraged. Trust me all of mine look horrible until I’m almost done. When looking at reference pictures, look at the lines and different angles. Don’t look at the image as a whole. Every line or curve makes up one Epee, sometimes if the line is pretty long it will take two. Here’s how many Epees you need and how to make them (sorry that they aren’t exactly straight, but you get the idea I hope):

The rest of the outline is composed of the Epee part. I used two Pointed triangle detail parts – a black and a red – for each ear. Try to just get theoutline of the head done, and then readjust after. As you can see from the first image, this should take up about half of the backdrop now.

There's also a video of what I have so far found here.

Step Four:

Now fill in the face. The eyes are two Epees, one on top of each
other. The nose is an Esphereal as well as the mouth. The whiskers and chin are Epees. For the nose, make the red part as big as it can get using the arrows. I had to use four black Esphereal for the outline to fit around the big red one. To make the chin, make the Epee as small as it can get and sink it into the backdrop. For the tongue, I made it a little smaller then the black Esphereal for the mouth, turned it a bit and painted it pinkish.

Step Five:

On to the body! This is entirely made of Epees. Make the body first starting with the right arm. The wings come last. I hope you guys can see all of the numbers and figure out the order. I started with the right arm, then went to the right leg, next was the left leg, then the gut, the left arm, and lastly the wings. It looks like there should be 30 Epees for the body and wings. I included a side image too, to show you what it looks like at this point.

Step Six:

Finally fill in the wings, add color, and smooth everything out. For the right wing I used two Boxy, one Pointed, and two Tear Dropped parts. Make sure that all of these parts kind of flow together as best as you can. You’ll have to sink them into the backdrop using Shift. Refer to the image for where to place these parts. The Tear Dropped parts go in the tips of the wings (numbers 1 and 2). The Boxy parts go in the top angle of the wing and by the arm and shoulder (numbers 3 and 4). The Pointed part goes in the second corner thingy where the wing and fur meet (number 5). The left wing is made of two Hanging Fangs.

I added a pink Esphereal to the nose and another to the pom pom. I also added cheeks made of Dollop Habitat base parts. You don’t have to add cheeks, but if you do you have to adjust the whiskers. Lastly I made the backdrop a light brown. Make it whatever you want or just leave it white. There’s a little complexity left, so add more details if you want or make a more extravagant border.

And now for the final image!

I hope this made sense. Just ask if you want anything cleared up or you want any additional information :D!

Thursday, August 19, 2010

CreatorTip: Color

I have gotten many questions on some of my creations asking me how I do this. So, I decided to make a short guide on how to manipulate color and limbs to make the body seem like it's two different colors. There is one color scheme in particular that allows you to do this. It is found in the detail section, first page, 4th on down on the far left. (See in the screencap to the left)

This color choice only covers the knees or elbows of the limb, this allows you to push limbs together to make it seem like a solid color and a part of the body. The best limb to use is the slackwrist arm, as this makes it flow more smoothly with the normal body, however it works with any limb. The screenshot below shows how you have to push the limbs together to get this effect.

Shape the limbs anyway you want to, however make sure they are sized correctly so they flow together. The result should look somewhat like this:

Part of the body is the base color, but the other part is the detail color shaped to look like it's part of the body color.

Check Out: CopperLou

Greetings my fellow Sporeans. Like Rebecca1208, Sakiara, Andeavor and techno605, I was invited by Parkaboy to assist in adding entries to his fantastic blog. Compared to the other authors here, I'm somewhat new to Spore. I've been creating since September 2009 and have yet to stop loving Spore. I look forward to making entries in this blog and hopefully assisting others with the tips I have to offer.

I specialize primarily in creatures, however I also use the building editor a lot and occasionally the vehicle and space ship editors. I try to make all types of creatures such as fantasy, mythological, mechanical, artistic, realistic, and horror.

On the Sporum, I'm primarily known as SporeMasterCopper one of the moderators of the forum. So if you ever have a problem with the game or sporum(or just a question,) feel free to shoot me a PM and I'll help you out best I can. Once again, I look forward to helping out with this blog, I know I have a lot of tips I can't wait to share with the community!

Sunday, August 8, 2010

CreatorTip: Rotating Roofs and Bases

I've been asked many, many times how I manage to rotate roof and base parts since all we can do is swivel them around. There are two easy ways to do that:

Using Connectors

Place a roof or base part on any connector attached to another basic part. Then rotate the connector until you've reached the desired angle. Now you have two choices, you can either drag the base/roof far enough away with the shift or alt key and delete the connector or simply copy the base/roof and a copy will be left in place. You can then move the connector again and place another tilted roof/base to create more advanced creations
. This technique allows for creating circles, arches and spirals using nothing but base blocks.

Note: Doors are considered detail parts and will automatically reset their position when you accidentally hover the mouse over an arrow of the base part.

Using the Rotation Mod

DVDMaster was kind enough to make a Building Editor Mod adding an additional rotation ring to the base and roof parts when you hit the tab key. You can install it like other mods by placing the .package file into the Data folder of your Spore installation directory.

Note: Currently, the mod only works on the PC.

Friday, August 6, 2010

Sporing for Dummies

by Andeavor

Chapter 1 - Becoming a good Creator

Each editor has its own secrets, which are ready for you to explore. Many of the successful creators have been with Spore since the beginning two years ago and naturally have progressed so far to know their favorite editor inside out.

If you like a particular creation, don't hesitate to take it apart in the editor to see how it was done. In the beginning it can be hard to even retrace the steps but with enough trial and errors you'll eventually get the hang of it.

If possible, get the most out of your creations by reaching the complexity meter limit, carefully choose the textures and colors and don't be afraid to take your time. The more you spend in the editor the better you'll get.

Chapter 2 - Getting on the MPN

Being on the MPN is a great feeling, especially if you're new to the game or haven't been in the spotlight before, but remember that nobody will notice your work unless you make them aware of it.

Several times a week, go on the MPN and comment on (and uprate) anything you like. Don't ask to have your creations looked at, just leave a nice comment or a creative suggestion. Other players will enjoy that more than needy-sounding comments.

Chapter 3 - Increasing Subscribers

The same rules apply to the subscriptions as to being on the MPN, but additionally you can ensure someone coming to your page and buddying you for a few reasons.

You could either specialize in themed sets, specific artwork or make highly detailed props that other players could use or be exited about seeing in their game. With enough practice you should get together a nice portfolio that could attract a couple subscribers every week.

Chapter 4 - Treating other Creators

Spore is a game with an in-game networking system. Since Maxis and EA can't or won't censor your speech in comments you should watch your potty mouth. Too much foul language can get you reported enough to being banned.

If you want to be treated nicely you should do so, too, since what you give is what you get. And who

Chapter 5 - Dealing with Downraters

If another creator maliciously puts down your work and constantly harasses you, immediately report their nasty comments and then block them from commenting. It is best to ignore downraters as all they're looking for is a reaction. This also means actively going against one or more downraters.

If you keep giving them the attention they will have won long before your newest creation has a red face.


Have patience and keep creating, Rome wasn't built in a day either. :D

Check Out: Andeavor

Good morning sunshine, the earth says hello!
I've been invited to co-author this blog a long, long time ago in a galaxy far, far a- wait, I digress.

I've been with Spore since the beginning and have garnered quite some experience. When I started in Spore two years ago, I was appalled at the lack of proper building sets. I started to make my own complete set and the rest is history.

I have specialized in the building editor and I'm famous for my realistic buildings and large collection of themed sets. Before GA came out I also started making props and later have started making the one or other adventure template.

I've been involved in several organizations within the Spore community, from the now defunct TCP and Spore TV to the Euroclub and for a short time I was also behind Spore Uni which has closed its gates for a while now.

Anyway, check out my profile!